![]() ![]() Two damage resistances are great on the monk since monks are relatively frail compared to other front-line martial classes, and most monks don’t have built-in healing options, so Healing Hands is useful if your allies go down. Radiant Consumption is good if you worry about crowds and Radiant Soul provides flight that most monks simply can’t match. Notably applies to all of your natural movement speeds, so the Aarakocra isĪble to achieve truly incredible fly speeds. TheĪarakocra will make an excellent ranged Kensei, but once you’re in melee withĮnemies that can’t fly, the Aarakocra is little better than the Wood Elf orĪny other race with similar ability score increases. Monks are almost entirely locked into melee combat, and without aīuilt-in way to fly that’s a huge problem when enemies start flying. While the Aarakocra remains the fastest flying race, the Owlin’sĭarkvision and Stealth proficiency and the Winged Tiefling’s Darkvision andįire resitance make them both more appealing options.įlight. The proliferation of other flying races also dilutes the Aarakocra’s signatureīenefit. Make the Aarakocra less appealing now that other races can match that benefit. Score increases were already perfect for the Monk, so the custom origin rules +1 increases, but otherwise the advice doesn’t change. Updated MMoM: The updated version of the Aarakocra doesn’tĬhange how they work for the Monk in any major way. Which might otherwise welcome any and all races. Consult yourĭM about which races are welcome in your game, as not all settings areĪppropriate to every setting or even to specific campaigns within a setting Keep in mind that not all races will be available in every game. That’s not say that it’s impossible, but you need to be prudent about what spells your race might offer and consider how they fit into your character more broadly.Īfter reading this handbook, I encourage you to read our Monk Handbook. Innate spellcasting can work on the monk, but it’s difficult to find options which complement the Monk’s capabilities without actively conflicting with your tactics in combat. Resistances to common damage types like poison can be helpful, and AC boosts from races like the Warforged are rare but excellent. ![]() Things like the Goliath’s Stone’s Endurance and the Orc’s Adrenaline Rush can pad your relatively low hit points. You may also look for ways to make yourself more durable to help keep yourself alive at low levels. Darkvision can also be helpful unless someone in your party can provide it with a spell. Races which provide three increases are very appealing because you can start with 16 in all three of those ability scores, which is frequently your best option as a monk at first level.Īdditional skills are great if you want to play a Scout since the Monk’s list of skill choices is so limited and with only the standard 2 skills, the Monk will find it difficult to match the Ranger and Rogue’s skill capabilities. For the vast majority of monks, you’ll want Dexterity, Wisdom, and Constitution in roughly that order. Monks are notoriously MAD, so ability score increases are absolutely crucial.
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